All posts in “virtual reality”

The Mira Prism Proves AR Doesn’t Have To Be Expensive

When people hear “augmented reality,” most likely they’ll think of Pokémon GO — and not much else. The hit game from the people at Nintendo has you physically roaming around different places to find and catch all sorts of, well, Pokemon. The AR comes in the catching part, as Pokémon GO overlays graphics on top of the live feed of your surroundings,

This makes the characters seem like they’re actually in the real world. Whether it’s grassy plains, a pavement in New York City, or on top of a skyscraper in London.

Other than Pokémon GO, what other Augmented Reality apps can you name? You’re probably blanking right now, and that’s a totally fair reaction.

While AR has been a proven concept in major industries like surgery and mechanics, nobody has made a pair of AR glasses for regular, mainstream use.

A number of things have hampered the adoption of augmented reality. Unlike virtual reality, AR isn’t a cheap endeavor. VR is still certainly a luxury, of course, but it’s not something that costs an arm and a leg to fully experience.

This is mostly due to the idea that it takes you out of normal reality, into its own universe. Therefore, it was only a tech invention away.

The cost for augmented reality often results in the lack of development. Plus, AR glasses are simply not sleek enough from a design perspective. The design of VR headsets has been steadily improving since manufacturers are now ultra-conscious about them.

This is not just about the performance of these things, but also if they make a person look silly.

Several years ago a picture of a person wearing a bulky headset would be ridiculous. Now, it’s commonplace. The same thing simply can’t be said of augmented reality. Finally, there’s the ultimate, main problem. There is simply not much you can do on AR. Not right now, at least.

A startup company called Mira, with its $99 mobile headset is trying to change that.

Mira Prism, The Plug-And-Play Augmented Reality Headset

Mira isn’t just another company who prize on steeping its latest product with buzzwords and vague adjectives. It’s not another illusion factory making faulty promises about a product that’s no more than a blemished proof-of-concept.

The Prism, its flagship AR headset, is actually something fairly easy to understand. It still looks kind of weird, like some prop from a sci-fi B movie. However, it’s the first AR headset that doesn’t cost a fortune just to experience.

Like Google’s Cardboard VR headset whose material is its namesake, the Mira doesn’t have any electronics. It’s a mere shell similar to the Samsung Gear VR, but for AR.

Using it is straightforward. You just open a Mira-enabled app on your iPhone, then slide it into the prism’s phone compartment. The screen is positioned toward the transparent visor, which reflects the images back across your vision.

The resulting effect is that objects seem to float in front of you, and they’re rendered in stereoscopic 3D, making them feel even more real.

The Mira Prism comes with a Google Daydream-style remote, which includes a trigger for your index finger, just like the Gear VR’s remote. The remote is particularly useful for interacting with objects.

It also features a touchpad on top, in addition to home and menu buttons.

Software-wise, the system has plenty of room for improvement. Some demos are fairly impressive, especially considering they’re essentially just running through a $99 plaything.

However, a number of them proved laggy and unpolished. Luckily, because the Mira Prism relies on the iPhone to work, the hiccups are entirely mendable through improved programming.

Moreover, Mira can leverage Apple’s ARKit platform, but more on that later.

The Downsides Of Mira Prism

Like any concept, there are some inevitable caveats. For one, the Mira Prism uses a printed marker instead of detecting edges and planes, which is traditionally how AR works.

Another thing to keep in mind is that the objects overlaid on the visor are far less solid than that on other, more sophisticated AR systems, such as Microsoft’s HoloLens.

That being said, the Mira Prism isn’t a thousand-dollar system. It also doesn’t require the latest CPUs and GPUs. It’s a barebones AR platform that costs $99, which is insanely cheap for an AR headset.

Most importantly, because it runs on iOS, it could, at some point, take advantage of the aforementioned ARKit platform.

That’s the Cupertino brand’s first serious attempt to give developers a broader toolset. With it, they can deliver more polished AR projects. Down the line, this might solve Mira’s initially rough software experience.

Mira says that, eventually, developers will be able to build both single and multiplayer experiences with its software development kit. Your friends will also be able to see your AR shenanigans on their own phones through Spectator Mode.

They can also take pictures and videos of you while interacting with virtual objects. In that regard, the Mira Prism offers slightly more social experiences than comparable headsets.

At the end of the day, the Mira Prism will only be as good as the things it can do, it can only do things with the help of software. That means developers must continuously build apps for it.

Before they can do that, however, the Mira Prism must have a large user base. After all, why should developers make apps if only a few will use them?

As you can see, there are hierarchical problems at play here. Mira must first complete one before proceeding to the next challenge.

The Challenges Ahead

On its own, the Mira Prism is an immensely promising device. It’s cheap and it’s easy to use. On top of this, it delivers the best elements of AR without exerting a fortune from its users. With so many people playing Pokémon GO in the past, and many still playing, millions already know what augmented reality is.

Right now, though, it’s a mere novelty. Something impressive the first few tries until you realize you can turn it off to save battery life.

Mira’s challenge is to evolve augmented reality beyond gimmicky terrain. Or at least coax us out of that perception. People must see AR as something that’s needed and necessary because right not it’s like a smartwatch. It’s cool, but you can live without it.

The Mira Prism’s low price point is an excellent start, surely.

Depending on how enthusiastically developers take to the headset, Mira stands to play a huge role in the incipient AR industry.

[Photo Credits: Mira VR]

Oculus Quest: VR Without Wires

The future of virtual reality is here, and the future, as you might have already guessed, is wireless. Oculus has finally unveiled the next iteration of its VR headset, called the Quest, and with it, the biggest barrier to seamless, tangle-free VR experiences is eliminated.

The standalone Quest VR headset is a culmination of over five years of development, with Facebook CEO Mark Zuckerberg calling it a major step toward getting a billion people into VR. (Facebook owns Oculus.)

Oculus CTO John Carmack says it’s a game console primarily; whereas the portable Oculus Go was geared more towards media and less in gaming, Quest is more attuned to the latter. In fact, it might just be the first VR headset to offer the perks that have drawn millions of gamers to gaming machines from Microsoft, Sony, and Nintendo.

Take the Switch, for example. It’s a handheld console with the innards of a home system, and you can take it anywhere you please. The same concept applies to Quest, where the focus is to have the littlest gap as possible between you playing and not playing. In that regard, the Oculus Quest is a console unto itself, not an accessory or a peripheral. You don’t need anything, not even a PC, to be able to start gaming.

Quest will retail for $400, which of course is more than the average console these days. However, Oculus is making a bold promise with its latest machine, and we’re all excited to find out whether it’ll be worth the price of admission.

SEE MORE HERE

Photos courtesy of Oculus

Manifold VR Camera By Facebook And RED

Back in May last year, Facebook and camera company RED announced that they were collaborating on a few thing. Unfortunately, they didn’t share more beyond that. Now, we’re getting a look at one of the results of that partnership: The Manifold virtual reality camera.

Facebook bills the Manifold as the first studio-ready camera system for immersive 6DoF storytelling. The spherical device sports a smattering of 8K cameras that all work to cover multiple angles of a single scene. That means content recorded with the Manifold can be played using compatible VR headsets like the just-announced Oculus Quest, and take note — not only will you be able to see the content, you’ll be able to move within it.

“Picture standing inside of a Hollywood blockbuster instead of simply watching,” according to Facebook and RED. “It’s a common scenario in science fiction — and for good reason — it sounds fantastical. Manifold will make this dreamlike concept a genuine reality, both for content creators and for their audiences.”

On the Manifold camera, you’ll find 16 of RED’s Helium 8K image sensors paired with 180-degree Schneider 8mm f/4.0 lenses. These not only allow it to capture scenes in multiple angles, but also enable recording of depth information. Impressively, the cameras can capture 8K footage at 60 frames per second — all of them firing at the same time, at that.

Facebook and RED have yet to announce some the more crucial details about Manifold like pricing and availability, but looking at how impressive the hardware already sounds on paper, expect to shell out a lot if you’re planning to jump into the 8K VR bandwagon.

MORE INFO HERE

Oculus Go VR Headset

Oculus has just unveiled their first stand-alone mobile VR headset. The accessible Oculus Go is a wireless device that doesn’t need to connect to a computer, gaming console, or your smartphone to offer an immersive virtual reality experience.

The new headset allows you to download and configure more than 1,000 apps, games & experiences via the Oculus Store. It has a built-in Qualcomm Snapdragon 821 processor, 3GB of RAM, 32GB or 64GB of storage, and a battery that last up to 2.5 hours/charge.

The Go boasts integrated spatial audio drivers (a 3.5mm jack is also provided for use with your favorite headphones), a microphone, and a 538ppi 2560 x 1440 WQHD fast-switch LCD display providing a wide field of view with crystal-clear optics and optimized 3D graphics.

Weighing in at a light 468 grams (16.5 oz), the headset is fitted with soft, adjustable straps, breathable fabrics and foam molding for a comfy wear.

Buy From Amazon $199